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AI Insights · Timothy · January 2022

Top 5 Educational Games on Android in Australia - Q4 2021

Discover the performance trends of the top 5 educational games on Android in Australia during Q4 2021, including weekly revenue, downloads, and active users.

Top 5 Educational Games on Android in Australia - Q4 2021

In the fourth quarter of 2021, the top 5 educational games on Android in Australia showcased varied performance trends. The data, sourced from Sensor Tower, provides insights into weekly revenue, downloads, and active users for these popular apps.

Reading Eggs - Learn to Read from Blake eLearning Pty Ltd exhibited a dynamic performance. Weekly revenue peaked at approximately $17.7K in late October and saw fluctuations throughout the quarter, ending the year at around $13.7K. Downloads started at 2.7K in late September, gradually declining to about 1.2K by the end of December. Active users began at 27.9K, experiencing a steady decline to 19.0K by year's end.

Lingokids - Play and Learn saw a consistent revenue stream, maintaining around $1.5K in early October and ending at $1.2K in the last week of December. Downloads experienced significant fluctuations, beginning at 1.8K and ending the quarter on a high note at 1.6K. Active users showed a varied trend, starting at 3.9K and closing at 3.6K.

Speech Blubs: Language Therapy from Blub Blub Inc. had a modest revenue stream, peaking at $631 in early November but dropping significantly towards the end of the year, ending at $414. Downloads remained relatively low, fluctuating between 98 and 174, with a small peak at 218 in mid-December. Active users saw a slight increase from 152 in late September to 178 by the end of December.

MindPal - Brain Training Games by Elektron Labs Inc. maintained a steady revenue with minor fluctuations, peaking at $561 in early October and ending at $237 in the last week of December. Downloads varied, starting at 840 and concluding at 552. Active users followed a similar trend, starting at 4.4K and slightly decreasing to 3.3K.

Intellecto Kids Learning Games from IntellectoKids Ltd experienced a steady decline in revenue, starting at $349 and ending at $284. Downloads saw a peak of 713 in mid-October but dropped significantly to 57 by the end of December. Active users began at 220 and decreased to 141 by the end of the quarter.

These insights highlight the diverse performance trends of educational games on Android in Australia during Q4 2021. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022